Latest Comments Highest Voted Comments
( 1 )
A very good game in all aspects, but the campaign is dissapointing short.
comment on Atelier Totori by Joshua Rivera:
( 0 )
Relatively barebones JRPG combat, world environs which consist of claustrophobic rooms, and despite the detailed anime character models, a flat, uninspired looking game. Despite this, I spent a decent amount of time playing Atelier Totori because the item crafting system is somewhat addictive and the character event sequences, not unlike the Tales series party member scenarios, are kind of cute. The actual main plot is focused on Totori, her sister, and her father coping with their mother's passing, and how they deal with Totori taking up her mother's mantle. Those scenes play out surprisingly tenderly, despite some of the tired jokes. The time constraints of the vaguely defined main quest discourages completely exploring every facet of the game on your first playthrough, and paired with the item crafting, actually reminds me of a Facebook simulation game if it were conceptualized as an offline experience. Panders very heavily to the otaku segment.
( 0 )
A return to form dungeon crawler, including tile based first person movement and a fully customized party of four. Enemy encounters are sometimes harrowing within confined rooms and against a horde coming at you in all directions, though rarely is Grimrock truly frustrating. Instead the game emphasizes its puzzle-filled chambers, at times more imaginative and challenging than what a Zelda would throw at you, over its role playing character development. The monotony of the same cobbled wall textures and the small range of enemies you will encounter on a given floor makes the game not as endearing as Etrian Oddysey or the classical Megaten games however.
comment on Sequence by Don W:
( 0 )
Isn't this on XBLIG as well?
( 0 )
Something of an unsung classic. The Sega of antiquity makes the most of the Disney license and crafts a charming fable of a platformer, which looks especially lush and colorful. Mickey and Donald's single player routes differentiate a bit, and the co-op playthrough (where Mickey usually has to shove Donald's fat ass through crevices) is also worthwhile. Among the best of licensed Disney games, which has surprisingly produced a fair amount of classics already.
comment on Homefront by Joshua Rivera:
( 0 )
I will withhold the cynicism of the presence of a White Castle and a Full Throttle vending machine after the overwrought execution of all of Main Street, USA as product placement and accept that the setting implores us to imagine an America ravaged by honest-to-god war. It does not stop Homefront from being the most unintentionally hilarious and goofy video game of all time, an attempt to produce a Braveheart for a culture that pretty much only has White Castles and baseball. Also, you come upon a mass grave at a high school baseball field, which is pretty much the realization of the Anti-America.
comment on Metro 2033 by Joshua Rivera:
( 0 )
It's unfortunate that the prologue scenes (with prerequisite on rails cart sequence) are so underwhelming because Metro 2033 is a much more intriguing game than the first hour or so would suggest. You wander through derelict Russian subway stations in the post apocalypse, some turned into desperate makeshift villages where NPCs listen to scratchy jazz records in their own little corners while anguished women cry across the hall. Valuable military-grade ammunition can either be used in a jam or as currency, making you paranoid to either use it or spend it. An ambitious engine emphasizes its ability to render light, and as such light and shadow are weaved in as both gameplay mechanics (avoid detection by turning out the lights! But your enemies can do that too!) and as a narrative theme. The atmosphere is as overbearingly bleak as should be expected from a game about Russian subway tunnels and every single one of its inhabitants are downtrodden. Going to be something of a modern classic in a few years, probably.
comment on Metal Gear Solid by Joe Miller:
( 0 )
My favorite game of all time. A classic that stand the test of time!
comment on Age of Mythology by steam user:
( 0 )
A strategy game, like rise of nations, but it is all about mythology, you can choose between norse, egyptian or greek gods, each have their own benefits, and each "race" has different units, strategies and buildings, very fun to play versus someone, the singleplayer hero is Arkantos, who needs to defeat a cyclop called Gargarensis with help from his friends.
comment on Audiosurf by steam user:
( 1 )
A musical game that differs from other games because you don't have a character, you choose a song, and then you play it, you can also choose your songs (mp3s and other) and then you control a little... spaceship or whatever it is, and you dodge bars and collect the coloured ones, there are also different challenging modes, the game is only 10 euros on steam, recommended to anyone who likes to relax by listening to a song and looking at outstanding visual effects. It pretty much puts you into a state where you feel great.
( 0 )
Great game, as all bethesda games are :D Perfect for people who like the middle ages, you can sell and buy stuff like chocolate or sugar, you can also customize your ship and buy new cutlasses and flintlocks, the quests are great, the storyline is good and the gameplay is brilliant.
comment on Forget-Me-Not by grumpyzaq24:
( 0 )
An interesting variation on Pac-Man (and maybe something else?), but without the same hyper clear focus as Championship Edition since it mostly adds a bunch of mechanics (randomly generated destructible mazes, shooting, grinding, and more obscure stuff) that I didn't feel all worked together in a way that was clear to me as I was playing. Title's also a little weird, 'cause it's not like anyone's going to forget Pac-Man, silly-billy.
comment on Metroid: Other M by luvcraft:
( 0 )
Great gameplay, but one of the most appallingly sexist video game plots I've ever seen.
comment on Brogue by grumpyzaq24:
( 1 )
Beautiful traditional roguelike that also has procedural environmental puzzles. Great extended interview with the creator here: http://roguelikeradio.blogspot.com/2011/10/interview-brian-walker-aka-pender.html
( 1 )
How I learned about programming and logic in 4th grade.
( 0 )
Great art design and a good battle system, in theory, but utterly boring dialogue, battles, and level design. A chore to actually play it just to see the next cool city which is inevitably inhabited by boring, lifeless automatons.
comment on Chrono Trigger by grumpyzaq24:
( -1 )
Adds nothing over the SNES version except clutter and a worse translation. An acceptable port, but just play the original.
( 1 )
The PS2 / Wii version of this game and the PS3 / 360 version were developed side-by-side, but use different engines, and have major differences in their mechanics and featured levels.
( 0 )
The PS2 / Wii version of this game and the PS3 / 360 version were developed side-by-side, but use different engines, and have major differences in their mechanics and featured levels.
comment on Blood Drive by Don W:
( 0 )
Best. Pause screen music. Ever.
( -1 )
I got myself a paper clip.
comment on Resonance of Fate by luvcraft:
( 0 )
Kind of interesting until I figured out the byzantine combat system, but once I did figure it out I found the rest of the gameplay shallow and boring.
comment on Jamestown by luvcraft:
( 1 )
Rock-solid bullet hell from an American team! With goofy American history plot!
comment on Enchanted Arms by remote viewer:
( 0 )
From Software: really?!
( 1 )
I wouldn't call this generic. I'd call its simplicity elegant, smart. It's also gorgeous.
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