Latest Comments Highest Voted Comments
comment on Darksiders by luvcraft:
( 3 )
Frequently referred to by reviewers as "Zelda meets God of War", and rightfully so because it features the familiar "go to dungeon, find new tool halfway through dungeon, use tool to finish dungeon and fight dungeon boss, repeat" aspect of Zelda games and the "beat up on enemies until O/B appears above their heads, and then hit that button for a gruesome fatality" aspect of the God of War games.
( 3 )
Genius. One of the best and most atmospheric open-world FPS games I've played. This isn't really an RPG like The Elder Scrolls or Bethesda's Fallout games -- there are no levels or stats, no character creation, no classes or races to choose from... you are simply the Marked One, and your adventure is a bleak, lonely voyage around the mysterious and often hostile Zone. I would still like to see a game that approaches Tarkovsky's Stalker and its ideas a bit more subtly, but there's enough familiar stuff here to make things interesting for fans of that film and other sci-fi...
comment on Passage by UnlimitedZig:
( 3 )
This game reinforces the misconception that videogames don't have "messages" and aren't "emotional". Modern videogames are filled with so many messages and so many emotional moments that Passage seems shallow by comparison.
comment on UmJammer Lammy by Matt:
( 2 )
Great rhythm game, with catchy songs and a crazy plot.
( 2 )
Oh Eternal Darkness, if only you'd been made 5 years later... this game has one of the best plots I've ever seen in a game, the "insanity" mechanic is absolutely brilliant, the spellcasting is fun, and the puzzles are mostly pretty solid, but there are two HUGE flaws keeping it from being a 5-star game for me: unskippable cutscenes, and the absolutely terrible decision to not only NOT have autosave, but to actually DENY saving at arbitrary points, usually when the player most wants to save. I dub thee "NOT-osave". The former problem wouldn't be a big deal without the latter problem; nobody minds an unskippable cutscene they only have to sit through once, but when it's followed by a tough section they'll repeatedly die on and they're NOT ALLOWED TO SAVE after the cutscene, then it becomes a crime against humanity.
( 2 )
Great on PC. Terrible on 360. I own both.
( 2 )
Probably the first prominent visual novel which is devoid of choices, and the progenitor of the "kinetic novel" subgenre which completely linear VNs follow. An English translation is available for the PC version and worth reading.
comment on Child of Eden by Don W:
( 2 )
This new baby Bjork game is pretty great.
comment on Halo: Reach by Chris Proctor:
( 1 )
Single player: not as exciting as Halo Multi player: phenomenal!
comment on Borderlands by Chris Proctor:
( 1 )
Great game, best played with two IMO. Solo is fun, two is great fun, more than that and the enemy scaling screws up making it annoyingly difficult.
( 1 )
Truly a great Real Time Strategy game. Strips out the base building, leaving you with strategic decisions and streamlined tactical micromanagement.
comment on Demon's Souls by Chris Proctor:
( 1 )
So unforgiving that all of your character progression choices have enormous impact on your game. This makes them way more compelling than in most RPGs.
comment on Crosstown by UnlimitedZig:
( 1 )
Fun action games made by smart people: that was the driving spirit behind the 1980 arcades' early successes, and that's the driving spirit behind Crosstown. Highly recommended.
( 1 )
Anyone who claims to love a series, but judges the newest episode after a mere 30 minutes of play, is full of crap. I don't aspire to idiocy, so I gave the game another chance. I raised the difficulty level by one notch and actually played the game to completion -- and now I love the Thunder Force series more than ever.
comment on Uplink: Hacker Elite by Flufems:
( 1 )
This game is wonderfully fun and challenging. The story is clever but not paying attention to it doesn't hinder your enjoyment of the game. Allows for multiple ways of playing out the game. You can do missions constantly and build up your cash to build the ultimate hacking system or you can root around in bank accounts and find someone who is loaded and steal it all, but you have to cover your tracks. While the game itself has a learning curve there are plenty of guides out there for the newest player to learn how to be a pro in no time. If you are looking for a challenge though, play the game without looking around online first. The game provides just enough help to show you what you need to do. It is made to be replayed over and over, try to improve on your previous attempt and see how much online cash you can steal before they catchup to you.
( 1 )
Interesting but very very short.
( 1 )
challenging and funny silly microgames make this a blast to play.
comment on Umihara Kawase by glossolalia:
( 1 )
This is the second-best grappling hook game ever. The best is Umihara Kawase Shun. I'm mostly testing out the comment feature here.
( 1 )
This game got me interested in Italy for awhile when I was a kid.
comment on Dead Island by Kai:
( 1 )
A fantastic first person horror story game. Highly recommended if you like first person shooter style games with an emphasis on melee combat. It will scare you!
( 1 )
A beautiful art style wasted on an incredibly generic action platformer.
( 1 )
I wouldn't call this generic. I'd call its simplicity elegant, smart. It's also gorgeous.
comment on Jamestown by luvcraft:
( 1 )
Rock-solid bullet hell from an American team! With goofy American history plot!
( 1 )
The PS2 / Wii version of this game and the PS3 / 360 version were developed side-by-side, but use different engines, and have major differences in their mechanics and featured levels.
( 1 )
How I learned about programming and logic in 4th grade.
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