Latest Comments Highest Voted Comments
( 1 )
Interesting but very very short.
comment on Portal 2 by Peter Anargirou:
( 0 )
A 5/5, but not the perfection that was the original.
( 2 )
Probably the first prominent visual novel which is devoid of choices, and the progenitor of the "kinetic novel" subgenre which completely linear VNs follow. An English translation is available for the PC version and worth reading.
comment on Everybody's Golf 5 by Teflon:
( 0 )
AKA Everybody's Golf World Tour right?
comment on Homefront by Peter Anargirou:
( 0 )
Lots of technical problems for me on PC. If the console versions don't have those technical problems, I'd say it's worth borrowing from someone and playing for a day.
comment on FantaVision by Don W:
( 0 )
I don't really know what was going on, but still had fun. The tutorials are slooooooooooow. Reminded me of Extend Every Extra Extreme.
comment on FarmVille by Peter Anargirou:
( 0 )
Terrible. How can anyone play a game that demands attention at certain times?
comment on Atsumari by Peter Anargirou:
( 0 )
Very fun puzzle game. Simple to pick up. Check out the lite and holiday versions, both of which are free. Neither of those lack any functionality; They simply have less puzzles.
comment on Yaris by Peter Anargirou:
( 0 )
Terrible, terrible advertisement/game. Ugly to view and poor controls. Worst of all, it's no fun.
( 2 )
Great on PC. Terrible on 360. I own both.
( 2 )
Oh Eternal Darkness, if only you'd been made 5 years later... this game has one of the best plots I've ever seen in a game, the "insanity" mechanic is absolutely brilliant, the spellcasting is fun, and the puzzles are mostly pretty solid, but there are two HUGE flaws keeping it from being a 5-star game for me: unskippable cutscenes, and the absolutely terrible decision to not only NOT have autosave, but to actually DENY saving at arbitrary points, usually when the player most wants to save. I dub thee "NOT-osave". The former problem wouldn't be a big deal without the latter problem; nobody minds an unskippable cutscene they only have to sit through once, but when it's followed by a tough section they'll repeatedly die on and they're NOT ALLOWED TO SAVE after the cutscene, then it becomes a crime against humanity.
comment on Uplink: Hacker Elite by Flufems:
( 1 )
This game is wonderfully fun and challenging. The story is clever but not paying attention to it doesn't hinder your enjoyment of the game. Allows for multiple ways of playing out the game. You can do missions constantly and build up your cash to build the ultimate hacking system or you can root around in bank accounts and find someone who is loaded and steal it all, but you have to cover your tracks. While the game itself has a learning curve there are plenty of guides out there for the newest player to learn how to be a pro in no time. If you are looking for a challenge though, play the game without looking around online first. The game provides just enough help to show you what you need to do. It is made to be replayed over and over, try to improve on your previous attempt and see how much online cash you can steal before they catchup to you.
( 0 )
Good RPG, wittily self-referential. Possesses all the grind-iness and customization traditional JRPG lovers could want! Dungeons can get a little stale after a while. Not for everyone--RPG-lovers alone need apply--but its charisma and traditional sensibilities make it worthwhile.
( 0 )
A solid, fun collection of side-quests and platforming challenges ruined by a terrible and superfluous combat system, which is sad because according to the company splash screens they licensed the combat system from another company. If they'd left out the combat completely, or even if they'd replaced it with entirely-QTE combat, this game would have been much better.
comment on Avatar Banker by Neal Emery:
( 0 )
The UK marketplace link http://marketplace.xbox.com/en-GB/Product/Avatar-Banker-Greed-is-Great/66acd000-77fe-1000-9115-d802585506eb?cid=search
( 1 )
Anyone who claims to love a series, but judges the newest episode after a mere 30 minutes of play, is full of crap. I don't aspire to idiocy, so I gave the game another chance. I raised the difficulty level by one notch and actually played the game to completion -- and now I love the Thunder Force series more than ever.
( 0 )
Berserk: The Millennium Falcon successfully brings memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first.
comment on Crosstown by UnlimitedZig:
( 1 )
Fun action games made by smart people: that was the driving spirit behind the 1980 arcades' early successes, and that's the driving spirit behind Crosstown. Highly recommended.
comment on Canabalt by UnlimitedZig:
( 0 )
I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obsessive and deranged failures, compulsively tracing lines in wood until they realize they've accomplished nothing. Then they die.
( 0 )
A lot of effort went into porting this to the PS3, a lot of effort went into the additions, and effort even went into the puzzling changes. Team Ninja's efforts would have been better served by proving they could design something altogether new without their former leader. Instead, they've designed something decidedly less.
comment on Passage by UnlimitedZig:
( 3 )
This game reinforces the misconception that videogames don't have "messages" and aren't "emotional". Modern videogames are filled with so many messages and so many emotional moments that Passage seems shallow by comparison.
comment on Borderlands by Daniel Lopez:
( 0 )
The DLC for this is pretty good as well, ignoring Mad Moxxy's Underdome (which isn't worth the money), but if you only get one DLC make it the Zombie Island one.
comment on Passage by SpaceBabs:
( -3 )
This is the perfect example of video games as art! pure genius :)
comment on Crimsoness by Kyle Ology:
( 0 )
Greatest visual novel of our time.
comment on Lilt Line by Don W:
( 0 )
Ugliest. Game. Ever.
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