Joshua Rivera's Profile
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Joshua Rivera

Ratings: 620

Most recent ratings:

Undertale
Steam for Windows Windows
5 hearts
Remember Me
PS3 Windows Xbox 360
4 hearts
Mega Man 7
SNES Wii U
3 hearts
Kirby Super Star
SNES
4 hearts
Kirby's Dream Land
3 hearts
Star Fox
SNES
4 hearts
Fallout 3
PS3 Steam for Windows Windows Xbox 360
3 hearts
System Shock 2
Steam for Windows Windows
5 hearts
The Elder Scrolls V: Skyrim
PS3 Steam for Windows Windows Xbox 360
3 hearts
Persona 4 Arena Ultimax
PS3 Xbox 360
5 hearts

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Following: 2
Followers: 2
Comments by this user:
comment on Metro 2033 by Joshua Rivera:
( 1 )
It's unfortunate that the prologue scenes (with prerequisite on rails cart sequence) are so underwhelming because Metro 2033 is a much more intriguing game than the first hour or so would suggest. You wander through derelict Russian subway stations in the post apocalypse, some turned into desperate makeshift villages where NPCs listen to scratchy jazz records in their own little corners while anguished women cry across the hall. Valuable military-grade ammunition can either be used in a jam or as currency, making you paranoid to either use it or spend it. An ambitious engine emphasizes its ability to render light, and as such light and shadow are weaved in as both gameplay mechanics (avoid detection by turning out the lights! But your enemies can do that too!) and as a narrative theme. The atmosphere is as overbearingly bleak as should be expected from a game about Russian subway tunnels and every single one of its inhabitants are downtrodden. Going to be something of a modern classic in a few years, probably.
( 2 )
Probably the first prominent visual novel which is devoid of choices, and the progenitor of the "kinetic novel" subgenre which completely linear VNs follow. An English translation is available for the PC version and worth reading.
comment on Atelier Totori by Joshua Rivera:
( 0 )
Relatively barebones JRPG combat, world environs which consist of claustrophobic rooms, and despite the detailed anime character models, a flat, uninspired looking game. Despite this, I spent a decent amount of time playing Atelier Totori because the item crafting system is somewhat addictive and the character event sequences, not unlike the Tales series party member scenarios, are kind of cute. The actual main plot is focused on Totori, her sister, and her father coping with their mother's passing, and how they deal with Totori taking up her mother's mantle. Those scenes play out surprisingly tenderly, despite some of the tired jokes. The time constraints of the vaguely defined main quest discourages completely exploring every facet of the game on your first playthrough, and paired with the item crafting, actually reminds me of a Facebook simulation game if it were conceptualized as an offline experience. Panders very heavily to the otaku segment.
( 0 )
A return to form dungeon crawler, including tile based first person movement and a fully customized party of four. Enemy encounters are sometimes harrowing within confined rooms and against a horde coming at you in all directions, though rarely is Grimrock truly frustrating. Instead the game emphasizes its puzzle-filled chambers, at times more imaginative and challenging than what a Zelda would throw at you, over its role playing character development. The monotony of the same cobbled wall textures and the small range of enemies you will encounter on a given floor makes the game not as endearing as Etrian Oddysey or the classical Megaten games however.
( 0 )
Something of an unsung classic. The Sega of antiquity makes the most of the Disney license and crafts a charming fable of a platformer, which looks especially lush and colorful. Mickey and Donald's single player routes differentiate a bit, and the co-op playthrough (where Mickey usually has to shove Donald's fat ass through crevices) is also worthwhile. Among the best of licensed Disney games, which has surprisingly produced a fair amount of classics already.
comment on Homefront by Joshua Rivera:
( 0 )
I will withhold the cynicism of the presence of a White Castle and a Full Throttle vending machine after the overwrought execution of all of Main Street, USA as product placement and accept that the setting implores us to imagine an America ravaged by honest-to-god war. It does not stop Homefront from being the most unintentionally hilarious and goofy video game of all time, an attempt to produce a Braveheart for a culture that pretty much only has White Castles and baseball. Also, you come upon a mass grave at a high school baseball field, which is pretty much the realization of the Anti-America.
( 0 )
Lovely indie Flash platformer with a Gameboy monochrome motif. Features a surprisingly stirring chiptune soundtrack. While it continues the tradition of harder "masocore" indie platformers, it's much more forgiving than most of those, even in spite of some brutal rules.
( 0 )
Combines shmup gameplay with a grappling hook in order to move around the screen. A clever enough idea, but a very barebones title with only a single screen. Certainly worth one dollar though.
comment on Mother 3 by Joshua Rivera:
( 0 )
Features a surprisingly fast paced turn based battle system which takes the rolling counter of EarthBound, a novelty in that game, and fleshes it out as a crucial feature. Combined with the brilliant inclusion of rhythm combos in players' attacks, Mother 3 is pretty much the actualization of the Dragon Quest approach to the RPGs. It doesn't hurt that the melancholy story and its endearing cast of misfits are engaging either.
( 0 )
A follow up to Redneck Rampage, also uses a modified Duke 3D engine. I don't believe an FPS ever since has utilized decoy ducks.
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